Thursday, 8 December 2016
The ‘uses and gratification’ model in GTA
The ‘uses and gratification’ mode in GTA
Escapism – you would play this game to get away from the
real world, in this clip this person might get a virtual girlfriend because
they don’t have one in the real world on the other hand you could forget about
real life and only concentrate on making yourself a stable life on the game
Diversion and amusement – this game could pass the time and
you could be entertained for hours, this could stop you from being bored
however some people can get addicted and playing they came can become a chore
rather than a hobby
Social interaction – if in real life someone is shy and
quiet this game could give them more confidence to talk to people online and
feel more comfortable but if someone plays the game constantly they could
become unsocial at school and end up not enjoying talking to real people
Part of social life – withy the new online friends they
could become close and them meet up and go out however you can end up wanting
to meet a friend but they might not be who they say they are and you could put
yourself in danger by going out of their way to see them
Identifying with others – because their online friends have
similar interests they have a conversation topic and then learn new things
about each other and become closer friends
Learning – with online friends you could learn new social
skills but you could also learn things in the wrong way, for example after
watching this clip a young boy could thing that this is the correct way to get
a girlfriend or in a violent part of the game someone might think that that is
the correct way to act each day giving them the wrong ideas.
Wednesday, 7 December 2016
Changing the meaning
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